Sunday 5 April 2009

Retro Binge (Wolfenstien 3D)

Being a gamer from the last generation, (Gamecube, Xbox, PS2) and having a buildong relationship in the PS1 days, (I used to own one for about 6 months before my Game Boy and Gamecube.) I feel the sudden need now to return in time to places I've never been. Yes. I'm going back to the glory days, after the glory days. Having bought, played and completed Wolfenstien for my iPod Touch (review in a moment,) I don't know why I felt the need to keep going forwards until I reach present day. I would love to do NES, SNES and Sega's holy and awesome days too, but that said; It's been done by everyone. I see no point, so my trip begins in the early 90's. Wolfenstien is released.

Retro Entry: Wolfenstien 3D; Released 1992. Reason for look back: Grandaddy of all FPS, (First Person Shooters.)
So the game starts with you in a room with a dead body. I presume you nicked his gun, and are now about to fend off Hitler's secret army. Running down corridors with new stylized touch controls, feels nice for about an hour; I felt a friction burn sentsation on my thumb. Corridors are cleverly planned, knowing the limited technology of the time, id Software laid them out in a maze style, making a simple looking hall turn into a puzzle of rememberence. The difficulty picks up on boss fights, which I guess is no concern, but being the new guy, I died and lost all my ammo, guns and extra health. I think they would have added a REAL save feature like from the PC. Ah well. After some time, I took down the boss. After a quick restart of level 8. Nifty thing in this is that all levels are open from the begining. So if you wanted to have a nostalgia trip of say... Chapter 6 boss, you can. Of course, playing through it properly and then returning to mess around.
The weapons were pretty nice, pistol has to be the best pistol in any game, ever. The machine gun is a good friend until I met chaingun. This bad boy shreads enemies to a pixilated picture of blood and guts in seconds. Though it could be said that the pistol just fires slower than the chaingun, as it also causes one hit kills.
Difficulty choices remain intact, with the hardest mode throwing respwing enemies, (I swear they respawn!) and bosses which take roughly 10 full chainguns to take down. Fun? More like hell. It is just impossible for the inexpirenced. Or the old vets, because of the new control scheme.
Speaking of control schemes. You have 3 or 4 different choices. New, simple and easy controls. Strafing forthe right handed and left handed, and tilt control. The new control suits it best. Strafing is for litterally those who wish to strech there fingers to fire the weapon and the tilt controls take some tweaking.
So on the whole, an 8/10. Its a fun, little port of the original. Next up is the big bad boy of Retro FPS games: DooM.
So on the whole I liked it.